Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended.
What links these and other horrific acts of mass murder? A young person's obsession with video games that teach to kill.
Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers" -- and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary -- turns a laser focus on the threat posed to our society by violent video games.
Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, casually savage behavior can warp the mind -- with potentially deadly results. His book will become the focus of a new national conversation about video games and the epidemic of mass murders that they have unleashed.
|Publisher:||Little, Brown and Company|
|Sold by:||Hachette Digital, Inc.|
|File size:||2 MB|
About the Author
Table of Contents
1 It's Worse than It Looks: The Case Against the Media 19
2 Guns, Drugs, and Denial: Common Excuses for the Virus of Violence 32
3 The Human Brain on Violence: How Violent Video Games Warp the Mind 53
4 The Gangbanger's Trainer: How Video Games Train Kids to Kill 77
5 Fiction or Reality?: True Crimes and the Games That May Be Linked to Them 101
6 Failed Attempts at Change 143
7 Calling On Community 165
8 The Solution 176
9 What You Can Do Today 186
Coauthor's Note Kristine Paulsen 227
Editor's Note Katie Miserany 229
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