ISBN-10:
1598638750
ISBN-13:
9781598638752
Pub. Date:
04/20/2009
Publisher:
Cengage Learning
C++ Programming for the Absolute Beginner / Edition 2

C++ Programming for the Absolute Beginner / Edition 2

by Mark LeeMark Lee
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Overview

If you are new to programming with C++ and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "For the Absolute Beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical C++ programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you ll be well versed in C++ and be able to apply the basic programming principles you ve learned to the next programming language you tackle.

Product Details

ISBN-13: 9781598638752
Publisher: Cengage Learning
Publication date: 04/20/2009
Series: for the Absolute Beginner
Edition description: New Edition
Pages: 376
Sales rank: 980,545
Product dimensions: 7.48(w) x 9.16(h) x 0.97(d)

About the Author

Mark Lee is a professional web developer and programmer. He has a degree in Computer Science from the University of Alberta and is proficient in the use of C, C++, Java, Ruby, PHP, AJAX, MySQL, and JavaScript.

Table of Contents

1: Starting the Journey. 2: Descending Deeper into Variables. 3: Making Choices with Control Statements. 4: Structuring Your Code with Functions. 5: Designing Software: Object-Oriented Programming. 6: Managing Memory. 7: Relating Classes 8: Using Templates. 9: Using Streams and Files. 10: Errors and Exception Handling. 11: Creating the Pirate Adventure. Appendix A: Answers to Chapter Challenges. Appendix B: Using the Octal, Hexadecimal, Binary, and Decimal Systems. Appendix C: Working on Mac and Linux Platforms. Appendix D: Where to Go from Here. Appendix E: Glossary.

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