Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

by Wizards RPG Team


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Weave legendary stories in the world’s greatest roleplaying game.
All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.
“[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .”
—Charlie Hall, Polygon.com
“D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker
• The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories.
• The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.
• In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease.
• In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Product Details

ISBN-13: 9780786965625
Publisher: Wizards of the Coast
Publication date: 12/09/2014
Series: D&D Core Rulebook Series
Pages: 320
Sales rank: 526
Product dimensions: 8.30(w) x 11.00(h) x 0.90(d)

About the Author

PETER LEE is a game designer at Wizards of the Coast. When not designing sets of dungeon tiles, he creates board games and other non-roleplaying games, including the Wrath of Ashardalon Board Game and The Legend of Drizzt Board Game.

RODNEY THOMPSON is an R&D tabletop games manager at Wizards of the Coast. His credits include the Dark Sun Campaign Setting, Player's Option: Heroes of the Feywild, and Monster Vault.

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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) 4.3 out of 5 based on 0 ratings. 7 reviews.
JSM3050 More than 1 year ago
The Dungeon Master's Guide for 5th Edition is an excellent resource for dungeon masters and a necessity for playing the game. Part 1 contains a couple of chapters offering advice on building your own campaign worlds, including pantheons and laying out your multiverse. Part 2 looks at designing the individual adventures that make up a campaign. Topics such as random encounters, pacing, and map-making are all discussed. All of the treasure tables and descriptions of the magical items are also included here. Part 3 wraps up the book with some general advice for running games, numerous rules variations to help establish a certain "feel" for a campaign or to change things up for experienced players looking for something new, and for creating entirely new races, classes, and monsters.
Anonymous More than 1 year ago
The content is 5 star worthy. All the detail you want. But it arrived damaged due to awful packing.
Anonymous More than 1 year ago
An intuitive update to a classic system. The newest edition of the Dungeon Master's Guide is well laid out, incredibly useful (as always), and offers an intuitive approach to the newest system. A couple of my favorite features are the random generators (tables you roll on) for dungeon creation, lair creation, lore, and map creation! The Wizards team really tried to cover their bases with this one and I certainly approve! As a long time player and new DM, I really appreciate this book.
Anonymous More than 1 year ago
We love the illustrations. Very helpful.
Beltaur More than 1 year ago
In my opinion this is one of the best Dungeon Master Guides that I've seen. It is well organized and very helpful for all DM's.
Anonymous More than 1 year ago
JimJoe More than 1 year ago
The different parts are well laid out and easy to use. But, I prefer first edition AD&D due to the charts and other items I use in my game sessions. The 'to hit' information is in the Players' Handbook.