Entertainment Computing - ICEC 2010: 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings

Entertainment Computing - ICEC 2010: 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings

Paperback(2010)

$149.00
Choose Expedited Shipping at checkout for guaranteed delivery by Tuesday, November 26

Overview

The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations.

Product Details

ISBN-13: 9783642153983
Publisher: Springer Berlin Heidelberg
Publication date: 10/14/2010
Series: Lecture Notes in Computer Science , #6243
Edition description: 2010
Pages: 521
Product dimensions: 6.20(w) x 9.30(h) x 1.00(d)

Table of Contents

Long Papers

New Interfaces and Entertainment Robots

Baby Robot "YOTARO" Hiroki Kunimura Chiyoko Ono Madoka Hirai Masatada Muramoto Wagner Tetsuya Matsuzaki Toshiaki Uchiyama Kazuhito Shiratori Junichi Hoshino 1

A Card Playing Humanoid for Understanding Socio-emotional Interaction Min-Gyu Kim Kenji Suzuki 9

Dream Thrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing Noreen Kamal Ling Tsou Abir Al Hajri Sidney Fels 20

Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition Chris Wang Zhiduo Liu Sidney Fels 32

User Interfaces

Onomatopen: Painting Using Onomatopoeia Keisuke Kambara Koji Tsukada 43

Helping Hands: Designing Video Games with Interpersonal Touch Interaction Cody Watts Ehud Sharlin Peter Woytiuk 55

Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience Doyun Park Ji-Hyun Lee 67

Serious Games and Collaborative Interaction

The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy Samuel Benveniste Pierre Jouvelot Renaud Péquignot 79

Virtual Team Performance Depends on Distributed Leadership Nico van Dijk Joost Broekens 91

Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions Natalia Voynarovskaya Roman Gorbunov Emilia Barakova Rene Ahn Matthias Rauterberg 103

Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks Jeroen C.J. Brok Emilia I. Barakova 115

Tools and Networks

Multiple Page Recognition and Tracking for Augmented Books Kyusung Cho Jaesang Yoo Jinki Jung Hyun S. Yang 127

Online Scene Modeling for Interactive AR applications Jaesang Yoo Kyusung Cho Jinki Jung Hyun S. Yang 139

Unnecessary Image Pair Detection for a Large Scale Reconstruction Jaekwang Lee Chang-Joon Park 151

Online Gaming Traffic Generator for Reproducing Gamer Behavior Kwangsik Shin Jinhyuk Kim Kangmin Sohn Changjoon Park Sangbang Choi 160

Game Theory and User Studies

Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression André Melzer Ingmar Derks Jens Heydekorn Georges Steffgen 171

Logos, Pathos, and Entertainment Ryohei Nakatsu 183

The Video Cube Puzzle: On Investigating Temporal Coordination Eric Yim William Joseph Gaudet Sid Fels 193

Emotions: The Voice of the Unconscious Matthias Rauterberg 205

Short Papers

Game Theory, User Studies and Story Telling

Analyzing the Parameters of Prey-Predator Models for Simulation Games Seongdong Kim Christoph Hoffmann Varun Ramachandran 216

Analyzing Computer Game Narratives Clark Verbrugge Peng Zhang 224

Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication" Naoko Tosa 232

Interaction and User Experience

System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method Barbara Grüter Miriam Oks Andreas Lochwitz 240

Re-envisioning the Museum Experience: Combining New Technology with Social-Networking Madhuri Koushik Eun Jung Lee Laura Pieroni Emily Sun Chun-Wei Yeh 248

Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces Nimish Biloria 254

Explorations in Player Motivations: Virtual Agents Barbaros Bostan 262

Serious Games

Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360 Marc Herrlich Henrik Holle Rainer Malaka 270

Virtual Blowgun System for Breathing Movement Exercise Peichao Yu Kazuhito Shiratori Jun'ichi Hoshino 278

Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3 Marc Herrlich Ronald Meyer Rainer Malaka Helmut Heck 286

Event-Based Data Collection Engine for Serious Games Amith Tudur Raghavendra 294

Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game Junia C. Anacleto Johana M.R. Villena Marcos A.R. Silva Sidney Fels 302

Tools and Methods

Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights Budianto Tandianus Henry Johan Hock Soon Seah 308

An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process Eung-Kyeu Kim Soo-Jong Lee Nohpill Park 317

Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log Ruck Thawonmas Ko Oda Tomonori Shuda 326

A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors Tsutomu Terada Kohei Tanaka 334

Research on Eclipse Based Media Art Authoring Tool for the Media Artist Songlin Piao Jae-Ho Kwak Whoi-Yul Kim 342

BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters Ling Li Gengdai Liu Mingmin Zhang Zhigeng Pan Edwin Song 350

Choshi Design System from 2D Images Natsuki Takayama Shubing Meng Takahashi Hiroki 358

Player's Model: Criteria for a Gameplay Profile Measure Emmanuel Guardiola Stephane Natkin 366

Robots and New Interfaces

A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction Megumi Masuda Shohei Kato Hidenori Itoh 372

A Biofeedback Game with Physical Actions Nagisa Munekata Teruhisa Nakamura Rei Tanaka Yusuke Domon Fumihiko Nakamura Hitoshi Matsubara 381

Dial-Based Game Interface with Multi-modal Feedback Wanjoo Park Laehyun Kim Hyunchul Cho Sehyung Park 389

Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube Chan-young Bang Jin Lee Hye-won Jung Ok-young Choi Jong-Il Park 397

Entertaining Education: User Friendly Cutting Interface for Digital Textbooks Gahee Kim Hyun-Roc Yang Kyung-Kyu Kang Dongho Kim 405

Posters

Affective Interacting Art Youngmi Kim Jongsoo Choi 413

Flexible Harmonic Temporal Structure for Modeling Musical Instrument Jun Wu Yu Kitano Takuya Nishimoto Nobutaka Ono Shigeki Sagayama 416

Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems Giovanni Cagalaban Seoksoo Kim 419

Narrative Entertainment System with Tabletop Interface Takashi Mori Katsutoki Hamana Chencheng Feng Jun'ichi Hoshino 422

Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music Ryosuke Yamanishi Keisuke Akita Shohei Kato 425

A Study on the Development of Mobile Based SNS-UCC Writing Tool Hae Sun No Dae Woong Rhee 428

Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment Shih-Han Chan Dae Hong Kim Eugene Massey Katelyn Mueller Fadzuli Said 431

Multipresence-Enabled Mobile Spatial Audio Interfaces Owen Noel Newton Fernando Michael Cohen Adrian David Cheok 434

Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device Chun-Ta Chen Jy-Huey Lin Wen-Chun Lin Fei Wang Bing-Huan Wu 437

Robotic Event Extension Experience David Obdrzalek 440

A Sound Engine for Virtual Cities Shih-Han Chan Cécile Le Prado Stéphane Natkin Guillaume Tiger 443

NetPot: Easy Meal Enjoyment for Distant Diners Zoltan Foley-Fisher Vincent Tsao Johnty Wang Sid Fels 446

Glasses-free 3D Display System Using Grating Film for Viewing Angle Control Masahide Kuwata Kunio Sakamoto 449

Omni-Directional Display System for Group Activity on Life Review Therapy Tomoyuki Honda Kunio Sakamoto 452

Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator Yuuki Kodama Kunio Sakamoto 456

Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card Masahiro Nishiguchi Kunio Sakamoto 460

Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology Koji Ohmori Kunio Sakamoto 464

Eye Contact Communication System between Mobile Robots Using Invisible Code Display Takeru Furukawa Kunio Sakamoto 468

The 'Interactive' of Interactive Storytelling: Customozing the Gaming Experience Barbaros Bostan Tim Marsh 472

Remote Context Monitoring of Actions and Behaviors in a Location Through the Usage of 3D Visualization in Real-Time John Conomikes Zachary Pacheco Salvador Barrera Juan Antonio Cantu Lucy Beatriz Gomez Christian de los Reyes Juan Manuel Mendez Villarreal Takao Shime Yuki Kamiya Hideki Kawai Kazuo Kunieda Keiji Yamada 476

Wave Touch: Educational Game on Interactive Tabletop with Water Simulation JoongHo Lee Won Moon Kiwon Yeom Dong Wook Yoon Dong-Young Kim JungHyun Han Ji-Hyung Park 479

Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare Jaewook Jung Shin Kang Hanbit Park Minsoo Hahn 482

Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System Atsushi Morii Daisuke Yamamoto Kenji Funahashi 484

Smile Like Hollywood Star: Face Components as Game Input Jaewook Jung Hanbit Park Shin Kang Minsoo Hahn 487

Study on an Information Processing Model with Psychological Memory for a Kansei Robot Yuta Kita Masataka Tokumaru Noriaki Muranaka 490

Vegetation Interaction Game: Digital Sugoroku of Vegetation Succession for Children Akiko Deguchi Shigenori Inagaki Fusako Kusunoki Etsuji Yamaguchi Yoshiaki Takeda Masanori Sugimoto 493

Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters Tatsuya Yamaguchi Noriaki Muranaka Masataka Tokumaru 496

Development of Wall Amusements Utilizing Gesture Input Takahisa Iwamoto Atsushi Karino Masayuki Hida Atsushi Nishizaki Tomoyuki Takami 499

Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network Hiroyuki Sumitomo Masataka Tokumaru Noriaki Muranaka 502

Interactive Tabu Search vs. Interactive Genetic Algorithm Tatsuya Hirokata Masataka Tokumaru Noriaki Muranaka 505

Instant First-Person Posture Estimation Takafumi Serizawa Yasuyuki Yanagida 508

Monitoring User's Brain Activity for a Virtual Coach Bram van de Laar Anton Nijholt Job Zwiers 511

Developing Educational and Entertaining Virtual Humans Using Elckerlyc Dennis Reidsma Herwin van Welbergen Ronald C. Paul Bram van de Laar Anton Nijholt 514

Author Index 519

Customer Reviews

Most Helpful Customer Reviews

See All Customer Reviews