Entertainment Industry

Entertainment Industry

by Michael Centore




Science, technology, engineering, and math (STEM) have never been more important. Just about every part of our lives is touched by one or more of those fields. In this book, check out many stories from the world of Entertainment including these breaking headlines: Science: Animal Biologists Turn Snakes Into Stars!, Technology: Motion-Capture Magic!, Engineering: VR Creates 360-Degree Entertainment, Math: Music Stars Use Algorithms to Find Fans

Product Details

ISBN-13: 9781422235904
Publisher: Mason Crest Publishers
Publication date: 01/28/2016
Series: STEM in Current Events Series
Pages: 64
Product dimensions: 7.20(w) x 9.20(h) x 0.30(d)
Age Range: 12 - 17 Years

Table of Contents

Introduction: That's Entertainment! 6

1 Science and Entertainment 8

2 Technology and Entertainment 20

3 Engineering and Entertainment 34

4 Math and Entertainment 50

Find Out More 62

Series Glossary of Key Terms 63

Index/Author 64

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