How to Cheat in Maya 2014: Tools and Techniques for Character Animation

How to Cheat in Maya 2014: Tools and Techniques for Character Animation

by Kenny Roy

NOOK Book(eBook)

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All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly.

From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, How to Cheat in Maya 2014 is an essential guide for amateur and professional 3D animators alike. Fully updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools,  and brand new project files demonstrating production-proven techniques.

The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials. 

Product Details

ISBN-13: 9781134054466
Publisher: CRC Press
Publication date: 07/31/2013
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 326
File size: 94 MB
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About the Author

Kenny Roy entered the animation industry in 1998 and has animated on feature films, television, commercials and rides, and started his very own animation studio in Los Angeles, CA. Now in its 6th year of operation, Arconyx Animation Studios has worked with clients Nickelodeon to Cartoon Network, Fox to Mattel. Kenny has mentored full time at for 6 years, and also offers in-depth animation video training on his personal website,

Table of Contents

How to Cheat in Maya 2014

  • Chapter 1 - Animation Principles in Maya
  • Chapter 2 - Splines
  • Chapter 3 - Graph Editor
  • Chapter 4 - Techniques
  • Chapter 5 - Constraints
  • Chapter 6 - Gimbal Lock
  • Chapter 7 - Cameras and Layout 
  • Chapter 8 - Blocking
  • Chapter 9 - Cycles
  • Chapter 10 - Polishing
  • Chapter 11 - Facial Animation
  • Chapter 12 - Animation Layers

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