Madness and Mayhem Live Action Role-Playing: A gritty fast-play system for dark, Lovecraftian, and cosmic horror gaming

Madness and Mayhem Live Action Role-Playing: A gritty fast-play system for dark, Lovecraftian, and cosmic horror gaming

by Andre Kruppa

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Overview

Madness and Mayhem is simple fast-play LARP system for dark and gritty scenarios, especially useful for games with themes of cosmic or Lovecraftian horror, and suitable for any era of play. Mechanics are included for character creation, skill and statistic tests, physical and mental damage, madness, research, magic, and a no-contact combat system! A simple bidding/token mechanism is used to resolve actions. Other topics include ongoing play, game presentation, character assignments and surveys, gaming etiquette, sample creatures and supporting characters, a rules briefing summary, and a glossary of terms. An engine to help drive your game!

Product Details

ISBN-13: 9781516880195
Publisher: CreateSpace Publishing
Publication date: 08/12/2015
Pages: 74
Product dimensions: 6.00(w) x 9.00(h) x 0.15(d)

About the Author

Andre Kruppa has been steadily running role-playing games since 1979, which means he brings more than thirty-five years of experience to the table. His theatrical training includes many years of lighting design and hands-on production electrics work for professional and community theaters, where he also has spent a lot of time in the booth running lights and sound. A resident of Maine, Andre heads off to the woods for a long, peaceful camping trip as far from civilization as possible at least once a year (and preferably more!). Perhaps inspired by the tenebrous depths of the primeval forest, he returns to produce a variety of dark and gritty gaming experiences for convention role-playing, primarily in the cosmic horror genre. Using both his own material and scenarios designed by others, he is known for ramping up his games with elaborate theatrical lighting, sound effects, music, and props. Andre's love of gaming and his commitment to fostering high-production-value, immersive role-playing drives him to refine his approach incrementally year after year. He plans on doing this for a good long time.

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