The Mouse Machine: Disney and Technology

The Mouse Machine: Disney and Technology

by J P. Telotte

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Throughout Disney's phenomenally successful run in the entertainment industry, the company has negotiated the use of cutting-edge film and media technologies that, J. P. Telotte argues, have proven fundamental to the company's identity. Disney's technological developments include the use of stereophonic surround sound for Fantasia, experimentation with wide-screen technology, inaugural adoption of three-strip Technicolor film, and early efforts at fostering depth in the animated image.  Telotte also chronicles Disney's partnership with television, development of the theme park, and depiction of technology in science fiction narratives. An in-depth discussion of Disney's shift into digital filmmaking with its Pixar partnership and an emphasis on digital special effects in live-action films, such as the Pirates of the Caribbean series, also highlight the studio's historical investment in technology. By exploring the technological context for Disney creations throughout its history, The Mouse Machine illuminates Disney's extraordinary growth into one of the largest and most influential media and entertainment companies in the world.   Hardback is unjacketed. 

Product Details

ISBN-13: 9780252092633
Publisher: University of Illinois Press
Publication date: 10/01/2010
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 232
File size: 447 KB

About the Author

J. P. Telotte is a professor of film and media studies at Georgia Institute of Technology. He is coeditor of the journal Post Script and author of many books on film and media, including Disney TV,Voices in the Dark: The Narrative Patterns of Film Noir, and The Essential Science Fiction Television Reader.

Table of Contents

Contents ®FL¯ Introduction: Main Street, Machines, and the Mouse 1. Sound Fantasy 2. Minor Hazards: Disney and the Color Adventure 3. Three Dimensional Animation and the Illusion of Life 4. A Monstrous Vision: Disney, Science Fiction, and Cinemascope 5. Disney in Television Land 6. The "Inhabitable Text" of the Parks 7. Course Correction: Of Black Holes and Computer Games 8. "Better Than Real": Digital Disney, Pixar, and Beyond Conclusion Notes Works Cited Index

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