Teaching Introduction to Theatrical Design: A Process Based Syllabus in Costumes, Scenery, and Lighting

Teaching Introduction to Theatrical Design: A Process Based Syllabus in Costumes, Scenery, and Lighting

by Eric Appleton, Tracey Lyons

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Overview

Teaching Introduction to Theatrical Design is a week-by-week guide that helps instructors who are new to teaching design, teaching outside of their fields of expertise, or looking for better ways to integrate and encourage non-designers in the design classroom. This book provides a syllabus to teach foundational theatrical design by illustrating process and application of the principals of design in costumes, sets, lights, and sound.

 

Product Details

ISBN-13: 9781317274193
Publisher: Taylor & Francis
Publication date: 10/04/2016
Sold by: Barnes & Noble
Format: NOOK Book
Pages: 360
Sales rank: 1,156,069
File size: 27 MB
Note: This product may take a few minutes to download.

About the Author

Eric Appleton is an Associate Professor of Theatre and Dance at the University of Wisconsin-Whitewater. He has been a freelance lighting and set designer since 1994.

Tracey Lyons is currently a Lecturer at the University of Wisconsin – Whitewater. She has previously been on the faculty of the University of North Dakota and Del Mar College.

Table of Contents

Introduction

  • Organization of This Book
  • Our Formula
  • Creativity and Evaluation
  • Selecting Plays for Use in Class
  • The Classroom
  • Portfolio Development
  • Books We Want to Share With You

Section One: Costume Design

Chapter One: Organizing Principles of the Class and Week One

  • Session by Session Framework
  • Supplies Needed
  • Design Elements
  • Concept and Design Metaphor
  • Building a Student Portfolio: First Steps

Chapter Two Week Two

  • Supplies Needed
  • Introduction of the Costume Design Final Project
  • Script Analysis
  • Quiz: Reading Comprehension
  • Unpacking the Play
  • Creating a Metaphor Statement
  • Using French Scenes to Dig Deeper into Detail
  • The Costume Plot
  • Script Analysis by Character
  • Drawing Clothing on the Human Body
  • Assigning Professional Designer Presentations
  • Portfolio Development

Chapter Three

  • Supplies Needed
  • Costume Renderings
  • Creating Costume Rendering Templates
  • Color and Watercolors
  • "Twenty-One Black Dresses"
  • Further Research for Designers
  • Library Fundamentals
  • Combining the Pieces to Build a Design
  • Portfolio Development

Chapter Four

  • Supplies Needed
  • Swatching
  • Depicting Fabric with Paint
  • Developing Color Palettes
  • In Class Work Session
  • Portfolio Development

Chapter Five

  • Professional Costume Designer Presentations
  • Presentation by a Guest Artist
  • Final Costume Design Project Presentations
  • Portfolio Development

Part Two: Scenic Design

Chapter Six

  • Supplies Needed
  • The Purpose of Scenery
  • Describing Environment
  • Script Analysis for Scenic Designers
  • Minimum Necessary Physical Requirements
  • Reading, Measuring, and Drawing in Scale
  • The Sizes of Real Things
  • Building the Small Stage House for "Your First Set Design"
  • Portfolio Development

Chapter Seven

  • Supplies Needed
  • The Human Figure as Baseline of Proportion
  • Making Scale Things for the Model
  • The Function of Models
  • Using Footprints to Explore Space
  • The Groundplan is a Plan of Action
  • The Scenic Design Final Project
  • Portfolio Development

Chapter Eight

  • Supplies Needed
  • Introduction to Drafting
  • What Exactly IS a Groundplan?
  • Graphics Standards
  • The Larger Stage House for he Scenic Design Final Project
  • Portfolio Development

Chapter Nine

  • Supplies Needed
  • Thumbnails and Essential Gestures
  • In Class Work Session
  • Portfolio Development

Chapter Ten

  • Professional Scenic Designer Presentations
  • Final Scenic Design Project Presentations
  • Guest Presenters
  • Portfolio Development

Section Three: Lighting Design

Chapter Eleven

  • Supplies Needed
  • Our Approach to Lighting Design
  • Thinking About Light
  • The Functions of Stage Light
  • Standard Lighting Angles
  • The Controllable Properties of Light
  • Demonstrating the Standard Angles of Light in the Light Lab
  • Analyzing the Lit Environment
  • Portfolio Development

Chapter Twelve

  • Supplies Needed
  • The Cue Synopsis
  • Storyboarding a Lighting Design
  • Six Categories of Purposes
  • Building a Look in the Light Lab, Part One
  • Portfolio Development

Chapter Thirteen

  • Supplies Needed
  • Building a Look in the Light Lab, Part Two
  • Applying Research Information to the Light Lab Look
  • Magic Sheets (Diagramming Purposes)
  • Color for Lighting
  • The Gel Swatchbook
  • Mixing Colors in the Light Lab
  • Portfolio Development

Chapter Fourteen

  • Supplies Needed
  • Sketching Light in Color
  • In Class Work Session
  • Portfolio Development

Chapter Fifteen

  • Professional Lighting Designer Presentations
  • Final Lighting Design Project Presentations
  • Portfolio Development

Chapter Sixteen: An Extra Chapter of Introductory Steps in Developing a Lighting Design

  • Supplies Needed
  • Breaking the Stage into Areas of Control
  • The Lighting Section
  • Creating Beam Throw Templates
  • Using Beam Throw Templates to Guide Instrument Choices
  • The Preliminary Hook-Up

Chapter Seventeen: Introduction to Sound Design

  • Supplies Needed
  • Learning to Talk About Sound
  • The Controllable Properties of Sound
  • Categories of Sound Cues
  • The Sound Plot and Script Analysis
  • Assembling a Preliminary Sound Design
  • Portfolio Development

Appendix A : Our Current Syllabus

Appendix B: Materials for Introduction to Design

Appendix C: Two Short Plays Used for Design Exercises

Appendix D: Sample Cue Synopses

Appendix E: Standard Lighting Positions and Unit Numbering

Appendix F: Design Timelines

Glossary

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