UML for the IT Business Analyst

UML for the IT Business Analyst

by Howard Podeswa

NOOK Book(eBook)


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Getting Started with Game Maker shows aspiring game developers how to create their very own, professional-quality computer games, no programming knowledge required. Using Game Maker's simple, drag-and-drop environment and following along with the step-by-step instructions, you'll learn how to create arcade-style 2D and 3D games complete with graphics, sound effects, and music. Game Maker provides everything you need to create, test, debug, and run your games in a Windows environment. Even if you're brand new to game development, you'll be able to make a working game that you can play and share others. And not having to worry about the programming the game allows you to focus on the design and how to make the game more fun and challenging. Along the way you'll learn the basic principles of game development. And if you want to create more complex games you can take advantage of Game Maker's built-in Game maker Language that allows you to develop highly advanced games and applications. So let's get started!

Product Details

ISBN-13: 9781435455306
Publisher: Cengage Learning
Publication date: 01/06/2009
Format: NOOK Book
Pages: 400
File size: 6 MB

About the Author

The author is a sought-after speaker at Business Analysis conference - most recently BA World San Francisco and Vancouver. He plays a leading role in the industry (Business Analysis), as designer of BA training programs for a number of large training institutions (Boston University, TriOS, Humber College, etc.), Subject Matter Expert for the NITAS BA program (co-sponsored by US Dept. of Labor and CompTIA), and reviewer of the profession's standard book of best practices (the BABOK, owned by the International Institute of Business Analysis). Podeswa, through his role as Director for Noble Inc., has provided BA services internationally to a diverse client base, including the Canadian military (MASIS), the U.S. nuclear industry and the insurance and finance sectors.

Table of Contents

Chapter 1 - Who Are IT Business Analysts?
Chapter 2 - The Business Analyst's Perspective on Object Orientation
Chapter 3 - Steps of B.O.O.M
Chapter 4 - Analyzing End-to-End Business Processes
Chapter 5 - Scoping the IT Project with System Use Cases
Chapter 6 - Storyboarding the User's Experience
Chapter 7 - Life Cycle Requirements for Key Business Objects
Chapter 8 - Gathering Across-the-Board Rules with Class Diagrams
Chapter 9 - Optimizing Consistency and Reuse in Requirements Documentation
Chapter 10 - Designing Test Cases and Completing the Project
Chapter 11 - What Developers Do with Your Requirements
Appendix A - The B.O.O.M Process
Appendix B - Business Requirements Document (BRD) Template
Appendix C - Business Requirements Document Example: CPP Case Study
Appendix D - Decision Table Template
Appendix E - Test Script Template
Appendix F - Glossary of Symbols
Appendix G - Glossary of Terms and Further Reading

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