Graphic novels are an excellent medium to motivate today’s youth to become independent learners and thinkers. This practical guide shows secondary school teachers how to incorporate graphic novels into content area instruction as a tool for meeting the needs of diverse learners and achieving the goals of the Common Core State Standards. The authors provide instructional guidelines with classroom examples that demonstrate how graphic novels can be used to expand content knowledge and literacy in science, social studies, math, and English/language arts. Teachers will appreciate the book’s specific suggestions for selecting graphic novels and for employing responsive practices that will build students’ reading, writing, speaking, listening, and media competencies.
“The range and complexity of graphic novels being published right now is simply amazing to me. . . . They are part of what should be a balanced array of texts that all can read, enjoy, and learn from. In this volume, the authors point to this proliferation, as well as the educative potential of graphic novels. After reading its pages, I feel others will agree with me that they have done an excellent job pointing out how graphic novel creators such as Jim Ottaviani and Larry Gonick communicate much about history, science, and mathematics while also making connections to comprehension and thinking skills that accompany both literacy and content-specific learning.”
—From the Foreword by Stergios Botzakis, assistant professor of adolescent literacy in the Theory and Practice in Teacher Education Department at The University of Tennessee, Knoxville
“The authors have set forth on a task I feel long is overdu—connecting the literacy potential of graphic novels to the content areas. This book is a wonderful contribution to the field of content area literacy studies.”
—Michael D. Boatright, assistant professor, Department of English, Western Carolina University
- Advice for selecting and evaluating graphic novels.
- Teaching strategies for each of the four major content domains.
- Guidance for aligning instruction with the Common Core State Standards.
- A list of educational graphic novels organized by content area.
- Study group questions.
William G. Brozo is a professor of literacy in the Graduate School of Education at George Mason University in Fairfax, Virginia, and author of RTI and the Adolescent Reader. Gary Moorman is professor emeritus at Appalachian State University in Boone, North Carolina. Carla K. Meyer is an assistant professor in the Reading Education and Special Education Department at Appalachian State University.
Table of Contents
Foreword Stergios Botzakis vii
1 Graphic Novels: Youth Media for the Content Classroom 1
Why Graphic Novels? 3
Transitioning from Traditional to 21st-century Teaching 6
The Common Core State Standards and Graphic Novels 9
Graphic Novels, Multiple Literacies, and Today's Youth 10
The Literacy Demands of Graphic Novels and Comics 13
Looking Back and Moving Forward 16
2 Guidelines for Using Graphic Novels in the Content Classroom 19
Identifying Salient Themes for Disciplinary Units 22
Identifying Related Concepts and Subtopics 24
Organizing the Content and the Classroom for Graphic Novels 26
Managing the Classroom with Graphic Novels 29
Ensuring Student Success 33
Looking Back and Moving Forward 34
3 Using Graphic Novels to Teach English and the Language Arts 37
Instructional Practices with Graphic Novels in English/Language Arts 40
Looking Back and Moving Forward 54
4 Using Graphic Novels to Teach History 55
Instructional Practices with Graphic Novels in History 58
Understanding National Policy Using The 9/11 Report: A Graphic Adaptation 64
Exploring World War II Through Graphic Novel Book Clubs 67
Looking Back and Moving Forward 72
5 Using Graphic Novels to Teach Science 75
Instructional Practices with Graphic Novels in Science 78
Looking Back and Moving Forward 95
6 Using Graphic Novels to Teach Math 97
Instructional Practices with Graphic Novels in Math 101
Looking Back and Moving Forward 117
7 Concluding Thoughts on Moving Forward 119
Appendix A Graphic Novels by Discipline 123
Appendix B Graphic Novel Resources 126
Appendix C Graphic Lessons and CCSS 131
About the Authors 158